Iray vs vray
![iray vs vray iray vs vray](https://i2.wp.com/odederell3d.blog/wp-content/uploads/2020/09/image-13.png)
And the miscalculation of the entire image is not stopped - improving the image quality over and over again. The user is given the opportunity to set the time that he wants to spend on rendering. Quality Iray continues to "limp" and with a longer miscalculation.Īn interesting feature of the Iray system is that there are no settings as such that allow you to change the quality. The examples show that acceptable picture quality in V-ray is achieved already with 9-second rendering. And all this despite the fact that Iray rendered both on the video card and on the central processor.Īnother example is a monochrome model with one light source. The illustrations show the result of Iray rendering using the metal material and the elevation map (25 minutes) and the V-ray rendering result using the mirror material and the reflection map (2 minutes). And what about quality? What rendering quality can Iray produce compared to V-ray? On the contrary, the uncut full-fledged GF110 chip in the GeForce GTX 580 showed tremendous results, beating the two Quadro 40 paired.Įverything is clear with the rendering speed - in the Iray 2xGTX 580 system they give a 4-fold increase in productivity compared to the i7-980, at the same cost. the processor coped with the task alone faster than when paired with the Quadro 600. Moreover, the performance of the Quadro 600 was even negative, i.e. In fairness, the graph shows the performance results of video cards without taking into account the performance of the central processor.įrom the diagram it follows that the younger Quadro (and especially the younger GeForce) are absolutely not adapted for the calculation tasks. I'll start by comparing video cards with each other in the Iray environment. He began to check on NVIDIA cards with CUDA support and an Intel Core i7-980 processor. I decided to compare the quality and performance of V-ray, which uses only the CPU, and Iray, which counts on both the CPU and GPU. This has created the hope that multi-core GPUs can significantly reduce rendering time. There is no money for the render farm, so you have to manage with one 6-core processor.īut all of a sudden, Mental Images, a subsidiary of NVIDIA Corporation, is releasing a new Iray rendering system that will allow rendering on a graphics card. Sooner or later, you have to choose the second, and the duration of the rendering begins to be hours, days, weeks. Rendering speed or quality of the result? - that's the question.